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Track 02 · Physical AI

Vision That Doesn't Blink

Perception systems that keep working in mines, plants and on roads where conditions are hostile.

LKABBolidenZenseact

Every challenge follows the same structure. Each track has a shared theme. Within it, each partner company has an arena: a real problem from their operations, a concrete build assignment, and a defined deliverable. Pick one arena and build for it. Whatever you build in one arena will be instructive to every partner in that track.

Background

Computer vision is transforming heavy industry and mobility, but the physical world degrades it constantly: dust, vibration, and darkness in mines; fog, snow, and ice on lenses; glare and weather on roads. A detection system that fails silently is worse than no system at all, because people and processes learn to depend on it. The task in every arena is the same: vision that performs under degraded conditions, and knows when it can no longer be trusted.

Choose your arena

Shared requirement for all teams

Your system must report what it detected, where it is, and with what confidence — and show how it knows when its own vision can no longer be trusted.

Pitch

A short pitch covering the end user, where in the process your solution deploys, how it triggers action, and what it would take to run in production.